Everlove is, in the creators' words, "a casual game designed to appeal to the more than 74 million people who read romance fiction each year." It's an interactive romance novel set to initially release on i Phone, i Pad and Android next month, with PC and Mac versions to follow.
"Look at the splash Fifty Shades of Grey made last year," says studio co-founder and CEO Brenda Bailey Gershkovitch.
Two undeniable facts: Japan's birthrate has been in a steady decline since 1949 and Japan contains the largest quantity of dating sim games in the world – but are dating sims and the decline of Japan's birthrate somehow connected?
It is here that we develop a true sense of the Japanese culture through their entertainment, where the link between dating sims and the decline of Japan's birthrate is solidified.The population is in serious decline, and this is a huge national crisis for the whole country.Numerous theories exist as to why this is so – the aging population, a rise in infertility rates, gender politics, an overworked younger population too busy to breed.Torontonian indie developer Christine Love, for example, has made a number of games -- the most well-known of which is her most recent, Analogue: A Hate Story -- where the gender and sexuality of the player character is left deliberately ambiguous, allowing them to appeal to a broad audience.Meanwhile the US-born UK-resident developer Georgina Bensley has created a number of titles featuring female protagonists, including the excellent Harry Potter-style life sim Magical Diary, and the brutally difficult Princess Maker-esque Long Live the Queen.
There are numerous theories as to why this is, but one key reason could be that the Japanese just aren't having enough sex. But that their reality at that moment did not give them a chance to raise a family.